Where is pajama sams flashlight




















Mix up the ingredients it tells you in the right order to make yourself invisible, then quickly go into the dumbwaiter and press the button to return to the kitchen. Now go in the dancing room and nobody sees you, so you can get the mask. You must go fast before the formula wears off.

Flashlight One place it can be is inside the shed near the waterfall. Go past the Doors of Knowledge and get the doorknob.

Now go to the toolshed, put the doorknob on it, oil the hinges, and go in and get the flashlight stand on the stool to get it. The other place took me so long to figure out, and it's very hard. Get the hammer on the stool in the toolshed and get the pickax by the one-way door in the mine. Then go into the gold section of the mine. Wait until you reach the gold ore and use the pickax to get some gold out. Give him your gold and he lets you through.

You're now in a park. Click the pencil on the right next to the guy who plays cheese and crackers with you explained in mini-games section and he explains he needs to get to the construction crew and goes with you. Now go to the mine and go right. When you stop, you see a passage to the right blocked by boards. Use the hammer to clear them and go through the passage. Use the pencil on the wall and he tells you the order to draw lines, like "count by tens".

Once that's done, the construction crew appears and dynamites the wall. Go through the passage through some pitch dark screens. When you stop, click on the other side of the screen of the dip in the track, and King crosses over there. Do that and quickly click the switch above and Pajama Sam jumps out of King and hits the switch, landing back in King.

When you find the flashlight, go up the right side track to a winch missing a gear. Remember what the gears look like and go to Darkness's house, and into the dancing room.

When everyone stops, click on the clock. Then go through the Doors of Knowledge and right to the grandfather clock. Click on him and then his gears and he offers to give you one in return for setting his hands to the correct time. Do so you hear a chime when it's correct by remembering what the clock said and then choose the gear that fixes the winch.

Then go there and use it. If it doesn't work, go back to the grandfather clock and give him back the gear to get another. Once the winch is fixed, go down and clickon the hook to pick it up, then put it on King's back. Then use the winch to pull him up, get in King, and release the hook by clicking it. You go so fast you reach the higher track with the flashlight. Lunchbox If the Lunchbox is at the well, you can't just walk up to it because of the thorns. Instead go past the Doors of Knowledge and left to the music room.

The next part is tough. Jump on the stool, then the piano and then on the light. You must swing back and forth harder and harder until you can reach the oars. The trick I use is to click once to start swinging, and whenever Pajama Sam starts swinging right, there is a small noise.

Click right after that at the right time and you start swinging harder. Keep this up until you get the oars. The Illuminator Mark V Jr. In the game, Sam must use this trusty flashlight to aid him in his quest to vanquish Darkness the flashlight's part in capturing Darkness would be exposing Darkness and weakening him. At the start of the game, Sam needs to find his mask , lunchbox , and flashlight in order to capture Darkness.

To find Sam's flashlight, he should find it in one of the drawers sock drawer or clothes drawer next to his bed. Once he finds all his things, he enters the Land of Darkness. The mask can be found in two different locations: on Carrot in Darkness' garden or in Darkness' living room. In the Salad Liberation storyline, Sam notices his mask on a carrot in the garden and Carrot reveals himself, stating the mask belongs to the people.

Sam states that mask does sure look like his and Carrot explains that he needs to use the mask to protect his identity as the leader of the Salad Liberation Front. The two of them make a deal: If Sam can free Carrot's allies from Fridge in Darkness' kitchen , he will return his mask to him. After Sam tricks Fridge into thinking he will put Carrot into him as a prisoner, Carrot reveals to his allies that he and Sam are allies and they are now free.

The game starts with Sam reading from his comic book about Pajama Man, in which Darkness is his enemy. His mother says he should find his socks and wishes him a goodnight.

It's Sam's first night without a light on, but when the lights are out, Sam gets scared of the dark and decides he should fight his enemy Darkness, who's in his closet. But first he has to find his Pyjama Sam outfit; his mask, his flashlight, and his lunch box. Sam's room The items are in random places every time you play the game. The mask can be under the rug, or under the shawl on the coat rack.

The flashlight can be in either one of the drawers of the nightstand. The lunch box can be under the bed, or in the bucket next to the bed. When you have all the items, click on the closet door and Sam will go inside and fall into another world.

Losing your items Follow the path over the bridge and you'll get caught in a rope on a tree. Some suspicious trees will take your items while you're hanging upside down.

Click on the rope to free yourself, the kind tree will lend you the rope and wish you good luck. Go back to the bridge and use the rope on the plank floating in the water. You'll lose your rope doing so, but if you talk to the kind tree again she'll say it's okay. The boat If you continue, you'll get to three paths. Go down the right one, then you'll meet a boat named Otto who doesn't dare to get in the water because someone told him wood doesn't float.

Put your plank in the water to show him wood does float and he'll get in the water, ready to take you where you want. Get in the boat and "sail" to the north until you get to a shed with an oil can next to it.

Take it and follow the stream further until you get to the geiser. Use it to get back up and "sail" north to get back to land. The minecart Now you have the oil, follow the left path and you'll meet a minecart named King.

His wheels are rusted so he can't drive anymore. Use the oil on him and he'll be as new again, ready to take you where you want. When you drive with him, sometimes you'll go fast like you can't do anything, but you can often still choose which way you want to go, you gotta be fast to click the right direction.

Get in the minecart and follow the tracks until you get to a meter on the wall. Look at it and you'll see a number, remember this number to open the doors in the treehouse. Continue and you'll see a pickaxe. Pick it up and continue again. Go to the cave with "GOLD!

Use your pickaxe on it and you'll get a clump of gold. Here you'll find a machine on which you can play a game which is basically snake. The treehouse Now go back and follow the middle path to the treehouse. Get in the big basket and click on the rocks, you'll pick one up. Now click on the little basket and you'll throw the rock in it. It's not enough to get you up though so repeat this twice. Once you're up, you can get up and down without having to do this everytime. The doors Go up the stairs, there you will meet two doors who start a quiz show with you.

You have to answer four questions right before you can get through them. Three questions are random and fairly easy, but the fourth one asks about the meter in the mines, so you'll have to answer You have to have looked at the meter to know this, otherwise your only options to answer are like "I don't know". When you answered all four questions right, you can pass.

The bookcase Go through the doors and then to the right and through the door on the floor, you'll get to a small library. There will be a book on the table, if you read it, it will mention a colour the book itself is the same colour.

Click on the bookcase and Sam will say something. Then click all the books of the colour mentioned in the book and the bookcase will turn. Now everytime you click on the bookcase, you'll go through it like a door.



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