Where is the severed hand in dead frontier




















Ammunition Food Medication Drugs. Explore Wikis Community Central. Register Don't have an account? Miscellaneous Items. History Talk A small, common box that was used to store minor amounts of money mainly change , this box required a combination to be put in before opening, thus, preventing random survivors from taking one's money when dead.

Only your best box will work, and only one will come into effect. A medium box, that, like the small box, was used to store small amounts of money mainly to hold a casual amount of money from one's pocket , this box required a combination to be put in before opening, thus, preventing random survivors from taking one's money when dead. A large box, it may have been used to be put in a safe in case someone needed to withdraw money for example, a fire that burned down the house , this box required a combination to be put in before opening, thus, preventing random survivors from taking one's money when dead.

Credit Price: The amount of credits required to purchase the item in the Credit Shop , if available. The value in brackets, if added, is the discounted price for Gold Members. A massive box, it was unclear what this may have been used for, people think rich people would store very, very large amounts of money in these, then put them in their safe.

This box required a combination to be put in before opening, thus, preventing random survivors from taking one's money when dead. How much bigger can these security boxes get? This gigantic security box was probably used by high placing political government personnel, billionaires or someone's life savings. These pages tell a story about Jonathan Milman, a policeman who is living a critical situation with other survivors in an attic in a library.

This diary shows a priest's perspective and how the N4 Virus is a "tool" of God's Wrath. This notebook tells about a survivor who was scratched by a zombie while he was looting an old convenience store. A very mysterious item that that takes part in the "Big Brother" mission in Dogg's Stockade. Another mysterious item that was initially part of a week-long quest issued by AdminPwn. With luck, not all five Wraiths will get inside the court at once.

It may be possible at least temporarily to battle two or three, shooting at the fourth and fifth through the fences. With a speed boost, it is possible to circle a quintet of Wraiths without too much risk.

A grinding weapon with high knobckback makes it almost easy. However, the mass of tentacles when all five Wraiths are clumped together makes it difficult to keep an eye on the only tentacle that counts - the striking tentacle.

Consequently, there is a temptation to sprint continuously in order to stay out of striking distance. Resist this temptation! Our volunteer used an XLGunner-8, which kept the Wraiths at bay and killed them in a reasonable amount of time i. In a group boss hunt, it is possible to complete this mission with a looting weapon. When hunted by a group, the Wraiths will divide their attention among the hunters, sometimes splitting up and sometimes clumping together. This provides some relatively safe time to recharge energy after sprinting.

It also makes it possible to attack the Wraiths with a looting weapon, such as an Ironsight rifle or a Doubleshot revolver. Stay as far away from the fight as possible, firing from a safe distance while the Wraiths are pursuing other hunters.

When the Wraiths turn their attention to you, open your inventory or your map, which will protect you from attack. Wait until the Wraiths turn their attention back to the other hunters, then close the map or inventory and resume firing.

Remember: In a group boss hunt, more than five Wraiths will spawn. The mission will remain dangerous from start to finish, and there may never be a time when there are no live Wraiths to interfere with attempts to loot the bodies of those that have been killed. The only mission requirement is to exterminate five Wraiths; no looting is necessary.

Of course, trigger-happy students are likely to spend more on ammunition used to kill the Wraiths than they earn from the loot and the mission reward. Set in three White Zones in the northeast corner of Fairview, "Mutate Away" is a straightforward kill-and-loot mission, which requires students to exterminate enough Irradiated Long Arms to collect ten blood samples.

There is plenty of agro, so "Mutate Away" is no walk in the park. Fortunately, the targets are relatively easy to kill, and the usual strategies for this kind of mission work here as well. We found the Hammerhead assault rifle more than adequate for fending off agro. The Immolator or other high-end grenade launcher will quickly kill enough Long Arms for students to bag their quota of blood samples, assuming they are packed closely together in some tight space, such as a parking lot.

Return to Introduction to Missions. Zombie Hunter University, Fairview Dr. Guide to Weapons S. Guide to Armour S. Guide to Builds S. Guide to Missions S. Guide to Boss Hunting. Agro is low unless you provoke it. If zombies do attack, circle the area, using the military trucks as cover while you grab the M16s "Firearm Shortage" takes place in two different mission areas, but they are too widely separated to make traveling between them worthwhile.

The Secronom Keycards can be looted from dead bodies. The percentage of loot spots that yield toys is low. This makes it difficult to find ten toys in a single mission area. Consequently, students have two options to complete the mission: Visit more than one mission area.

Exit and re-enter one area in order to re-visit previously looted spots. Other than that, students will encounter little difficulty completing this mission. Each mission area is located in a different colored zone.

This first chapter is a rescue mission; subsequent missions involve looting and grinding. Two of them are are half a block right of the southwestern intersection. One is a little father along, in a small park on the corner of the southern street's middle intersection.

One is on the sidewalk of the street running east-west through the middle of the area, just left of the eastern intersection. If you do not see the scientists, keep circling the block and listen for gunfire.

Agro in the area is intense upon first arrival. Our Advice: Build an outpost near the mission area. Useful Tips: Take advantage of the long journey by looting along the way, especially in Red Zones with weaker zombies.

Grab only easy loot; otherwise, the journey may take hours. Market prices in the southeastern end zone are not too outrageous. The cost of medicine and ammunition falls somewhere in the upper range of that seen in Secronom Bunker.

Advice and Tips apply to the following two missions as well. Useful Tips: The Hammerhead 47 assault rifle is ideal for this mission. It is one of the few grinding weapons that delivers enough base damage to kill a male zombie with a single non-critical hit. While firing into the crowd, most bullets will hit other zombies, but every stray bullet that lands on a scientist will score an instant kill.

The blast can reach the scientists even when other zombies are shielding them from bullets. Useful Tip: Difficulty varies by zone.

Students attempting this mission for the first time should go down to the Red Zone, where the zombie population is less threatening. Focus on easy-to-find loot, then move on. If agro gets too intense, switch on to another mission area. Agro is high but manageable. Use fences to block agro. The number of Bloats will quickly increase.

Don't worry about fighting to loot the Bloat's corpse. Useful Tips: Avoid shooting Bloats through the fences. It is easier to loot their bodies on the sidewalk than to go into the parking lot, which will be filled with other zombies. Bloats are easy targets, and the fences afford ample safe places for grinding. After completing the mission, stay in the area for a while and rack up some easy experience points. Note: Goods and services are expensive or non-existent in the eastern marketplace of Fairview.

Before leaving Secronom, make sure your storage is filled with everything you might need. Agro is frustratingly difficult. Note: The northwestern mission looks promising on the map, because there are no streets.

This is deceptive - there are alleys cutting through the block that allow zombies to catch up as your try to evade them by circling the perimeter. Try the southwestern mission area instead. Perseverance is key. These are not the biggest headache in the mission, but dispensing with them quickly allows you to focus more attention on bigger threats.

Strategy Suggestions: Enter the area with a grinding weapon for protection. Search for the street for easy-to-find survivors first. With luck, you will run across the harder-to-find survivors while luring the horde away from the first survivor. Normally, we favor the Hammerhead 47 and the Immolator, but the faster firing speed of the Gunner and the Erruptor will benefit students trying to outmaneuver the agro: The XLGunner offers more knockback and DPS than the Hammerhead.

It will hold off the horde and kill zombies faster. The Corpse Erruptor offers more stun than the Immolator, making it better for fighting in the open.

Recommended Strategy: Sprint around the crowd with the grenade launcher until energy runs low. Then beat a slow retreat, using the Gunner to hold back the pursuing zombies while your energy recharges. Agro is high, and there is no ideal kill zone.

Useful Tip: Don't forget to make contact with the soldiers. Two of them must speak before this mission requirement is fulfilled. Best time to get them to talk is after circling the block to lure agro into the pocket formed by the nearby parked cars described above.

There should be a lull before the zombies catch up and trap themselves behind the cars. During this time, stand next to the soldiers until they speak. Her friends have an idea where she may be but not a very solid idea, since there are three widely spaced mission areas: The closest is 3 down and 4 right in a Black Zone.

We were unable to find Miranda here. The second closets is 6 up and 3 left in a White Zone. We found Miranda here. The farthest is in the extreme northeast zone of Fairview, 6 up and 4 right from Secronom Bunker. We did not search here, having already found Miranda. She will speak a dozen times before deciding to return to Secronom Bunker. Useful Tips: The alley next to Miranda is a dead end. We thought we could leave the zombies behind and get to her by entering the building and coming out in the alley.

This worked more or less - we had to fight some zombies inside the building , but when we got back outside, Miranda started repeating previous bits of her conversation. On the southwest corner of the mission area, a car is wedged against a building, with a truck next to it see full-size image. After completing the mission, it is possible to run between the vehicles, which will trap most of the zombies for a while, providing an opportunity to grind the horde for more experience.

Otherwise, use at least a Vulcan or, preferably, an XLGunner Recommended Strategy: Agro is intense. These can be used in several ways: Lure Flaming Flesh Hounds into the tennis court and grind them while shielded from most agro. The tennis court is a tight fit with Four Flaming Flesh Hounds; if the situation becomes too dangerous, move on to 2. Lure one Flaming Flesh Hound out of the tennis court. Circle the court while attacking the lone target. So move on to 3.

Run inside the fence around the building immediately north of the tennis court. With luck, the Flaming Flesh Hounds and other zombies will be stuck outside the fence, making it possible to shoot them with a grinding weapon. If too many zombies get inside the fence, exit the fence around the first building and enter the fence around the second building, immediately north. Again, try to get in without being followed, so that you can shoot the Flaming Flesh Hounds through the fence.

If too many zombies get inside the fence around the second building, exit and run around the block, circling back to the tennis court. Repeat the previous steps as necessary. There are only two reasons we do no rate this mission "easy. The percentage of trucks containing chemicals is very low. Agro is non-existent unless provoked. With luck, a student could complete the mission without resorting to a grinding weapon.

Otherwise, use a Marksman or a Doubleshot. Note : Except for Mutants, Red Rumblers have more health points than any species of zombie in the mission area. Being able to kill one with a single critical hit is not necessary, but it does make looting much quicker and easier. Looting with Melee and grinding with Chainsaws are safe. Exterminating five Wraiths, on the other hand, remains difficult even with a speed boost.

The mission takes place in the northeast section of Fairview. Sickle Armed Bastards Walkthrough Kill 5 reapers and loot the blood samples. It is highly recommended to use long-ranged weapons as reapers attack 2x the range of a melee weapon.

It should be warned that multiple reapers will spawn, even on single player, so a crowd control weapon is recommended.

Bones Walkthrough Kill 30 Bones in the highlighted area. Make sure to bring lots of ammo and friends for this mission. Bones will start spawning in large amount at once.

That Damn Noise! Walkthrough Kill 25 Sirens in the marked area. This mission is quite difficult as the sirens will scream and attract massive hordes. In order to finish this mission easily, go to the field on the bottom-left. Go and stay there until you find sirens and a little group of zombies. With this strategy, you can easily kill the sirens without having too much aggro behind.

End Their Suffering Walkthrough Chief Jackson tells you that the police department "Precinct 5" were not so lucky and that you must put to rest the infected police officers from that department. Thus you must kill police officers in a marked area on the city map. Expect high aggro. Thus you must find a clue around the 4 blocks. Looking for the photo is hard since high aggro is common. Similarly to the "Family First" mission, lootables in the areas highlighted on the map have to searched in order to find the body.

During the search, aggro will be high, making it hard to loot. Be sure to carry a lot of ammo and a decent crowd control weapon, as the aggro can be very severe at times. Chief Jackson uses a shotgun with decent knockback, which you can use to your advantage.

Walkthrough Chief Jackson asks you to find his wife - Charlotte. She can be found in the area highlighted on your map,welding a rifle. Once found, she will talk to you a couple of times before the mission is completed.

During that time expect high aggro. Each battery occupies 1 inventory space so clear your inventory before going out. Just one. Make sure to being some friends and some ammo, there will be moderate to high aggro around the area.

Multiple Tendrils will spawn at a time and are quite fast. You need to exterminate zombies and talk to 4 police officers. Be wary, the officers will leave after you talk to them. It's ideal to bring a lot of ammo and some friends along. Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.

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